Showing posts with label Tool. Show all posts
Showing posts with label Tool. Show all posts

Tuesday, 30 June 2015

Animation baker

Another something made to emulate a common Motionbuilder function: Plotting !
This script allows you to bake (or plot, or collapse, or whatever you name it) any transformation animation on any object or hierarchy. It works in the simplest way possible, select your objects, check that the range is correct and hit Bake !

Wednesday, 10 June 2015

Mirror vertices selection

Once you collapsed your Symmetry modifier, you sometimes have to make little tweaks on your mesh. Usually you want to make those tweaks on both sides of your mesh, so you need to manually select the symmetric vertices.
Well, not anymore !

Friday, 22 May 2015

Biped Picker

Another tool I dearly missed in 3dsMax after working on Motionbuilder was this:

If, like the little dude up there, you're wondering what's this oddly proportioned, flip-flops clad blue surfer is doing on such a serious blog, that means you never laid eye on Motionbuilder. At least not before version 2012. Well that weird guy is as helpful as he is ugly. He allows you to select (almost) any part of the rig without having to click it in the viewport, which can come in handy in many situations.
Anyway, trying to reproduce this for the 3dsMax Biped was the first thing I ever did in MAXScript !

Friday, 15 May 2015

Interactive Time Scrubber

Let's keep on the subject "How to turn Max into Motionbuilder"!
While working with Motionbuilder, I got accustomed to use the Time Scrubbing by holding down the J key and dragging left or right in the viewport. It allows to easily see what's in between the keyframes, which can be very useful, especially for video games animation!

Wednesday, 13 May 2015

Shortcuts for Next and Previous Keyframe

That's one super simple script, but one that I use all the time to animate. In Max, you have a Key Mode Toggle button to switch between 'Previous/Next Frame' and 'Previous/Next Key'.
After using Motionbuilder I found that having two different sets of shortcuts for each function was much more handy, so I wrote these very simple scripts.

Thursday, 30 April 2015

Copy animation from 3dsMax to After Effects

Let's dive into one of my most often used scripts !
This little tool allows you to copy any object's animation to After Effects, with just one click on a button and a Ctrl-V... can't make it any simpler, no file to export/import, no images to render.

Wednesday, 29 April 2015

Instancer for Maya

I shared my instancer for Max not long ago, so while I'm at it I should share the one I wrote for Maya! It works pretty simply, by replacing the shape inside the object.

Saturday, 25 April 2015

Resize Dummies/Points

After the Instancer, another example of function only available through scripting!
You can use the .boxsize property on dummies to change their size, and it's a point3, so it doesn't have to be a cube. Using this attribute, I wrote a simple script that allows you to resize your dummies without having to scale them, isn't that fantastic?
I personally prefer using points rather than dummies, so the script also resize the selected points!

A simple Instancer

Have you ever thought that Max (or any other software for that matter) lacks some super basic functionality? Well sometimes the functionality is there, but only available through scripting!
That's one of those cases : you copied objects and later realise that you should have instanced them. There's no way (that I know of) to do that afterward in Max interface, but there's a simple command that does just this : instanceReplace