Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Wednesday, 29 April 2015

Instancer for Maya

I shared my instancer for Max not long ago, so while I'm at it I should share the one I wrote for Maya! It works pretty simply, by replacing the shape inside the object.

How to use Python Scripts for Maya

We covered the basics for Max, here comes the same for Maya !
There are two main ways (there are many more, but the result's the same) of running scripts in Maya, whether they are MEL or Python.